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`oakz. tarafından yazıldı
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Salı, 19 Ağustos 2008 06:54 |
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Sayfa 1 > 2
Dm-Devolve haritasının yapımıcısı Tweakd, UnrealNorth'ta Ut3 için yeni bir mutator hazırladığını duyurdu. Impact Hammer dahil tüm silahların elden geçtiği, oyun dinamiğinin tamamen değiştiği Ut2004 ile Quake 3'ün karışımını andıran bu mod henüz yapım aşamasında ve bu modun geliştirilmesi için oyuncu görüşlerine ihtiyacı var. Biz de buna duyarsız kalmadık ve sunucumuzu bir süreliğine bu mutator'ı denemek için güncelledik. Değişiklikleri görmek için ve dosyayı indirmek için yazının devamına bakınız.
Download
CPMalpha4.zip
Yükleme:CPMalpha4.u dosyasını Documents\My Games\Unreal Tournament 3\UTGame\Published\CookedPC\Script klasörüne ve UTCPMalpha4.ini dosyasını Documents\My Games\Unreal Tournament 3\UTGame\Config klasörüne atınız. Bu yüklemeyi yaptıktan sonra sunucuya girebilirsiniz. Bana olan yardımlarından dolayı vybz'e ve test edip feedback veren herkese teşekkürler! 
Changes. Alpha4
Visual: Sniper headshot no longer plays headshot animation Stinger primary no longer plays bullet death animation (sometimes???)
Movement: Dodge velocity decreased from 615 to 600 Dodge vertical velocity decreased from 300 to 295 Jump height decreased from 345 to 330 Added in ability to wall dodge (once only) from a dodge or a dodge jump. Slope boost friction set to 0 which means you can slope boost. Feels really odd in current maps so might remove.
All Weapons: All mimimum relead periods (primary/secondary) set to 0.5
ImpactHammer: Hammer Primary increased self knockback from 1.4 to 1.5 Hammer Primary decreased self damage from 0.3 to 0.28
ShockRifle: Sniper primary damage decreased from 45 to 40 Shock Ball speed reverted from 1100 to 1150
FlakCannon: FlakCannon primary shard damage reduced from 18 to 14
RocketLauncher: Rocket Launcher loaded rocket 'wait to fire' time increased from 0.4 to 0.6 RocketLauncher primary fire interval increased from 0.92 to 1
SniperRifle: Headshot box scale increased from 1.22 to 1.24 for both moving and stationary (default moving = 0.8, stationary = 1.75) Sniper primary damage decreased from 70 to 65
Changes. Alpha3
Visual: Rocket and Grenade explosions no longer attach themselves to players.
Movement: DodgeSpeed reduced from 615 to 612 AirControl reduced from 0.27 to 0.20 Slope Boost friction changed from 0.2 to 200. (Slope boosting doesnt work yet but IH slope boosting does, still not sure if implementing regular slope boosting is a good idea)
ImpactHammer: Hammer Primary increased Self Knockback from 1.2 to 1.4
ShockRifle: Shock Combo knockback decreased from 150000 to 120000
LinkGun: Link Primary damage decreased from 18 to 16 Link Primary draw scale decreased from 1.6 to 1.5 Link Secondary damage decreased from 100 to 85
Stinger: Stinger Primary damage reduced from 10 to 8 Stinger Secondary speed increased from 2500 to 3000 Stinger Secondary damage decreased from 38 to 22 Stinger Secondary knockback increased from 70000 to 80000 Stinger Secondary fire interval decreased from 0.28 to 0.24
RocketLauncher: RocketLauncher functionality restored. RocketLauncher secondary now fires one greneade if clicked, or up to three rockets if loaded. RocketLauncher primary rocket momentum transfer decreased from 120000 to 110000 RocketLauncher primary damage decreased from 80 to 70 RocketLauncher primary fire interval decreased from 1 to 0.92 RocketLauncher secondary grenade momentum transfer decreased from 100000 to 90000 RocketLauncher secondary grenade damage increased from from 60 to 70
SniperRifle: Headshot box scale lowered from 1.3 to 1.22 for both moving and stationary (default moving = 0.8, stationary = 1.75)
Changes. Alpha2
AllWeapons: All mimimum relead periods (primary/secondary) set to 0.40
Enforcer: Enforcer primary and secondary damage increased from 12 to 16
RocketLauncher: RocketLauncher primary rocket momentum transfer decreased from 130000 to 120000 RocketLauncher secondary grenade momentum transfer decreased from 130000 to 100000 RocketLauncher primary rocket damage decreased from 100 to 80 RocketLauncher secondary grenade damage decreased from 80 to 60
Changes. Alpha1
Movement: Dodge jump enabled Gravity scaling changed from 1 to 0.9 Stop on double jump landing is now false Ground movement speed increased from 440 to 450 Water movement speed increased from 220 to 300 Dodge speed increased from 600 to 615 Dodge speed vertically increased from 322 to 345 Air control decreased from 0.35 to 0.27 MultijumpBoost decreased from -45 to -55
AllWeapons: All equip times set at 0.2 All Put down times set at 0.2 All mimimum relead periods (primary/secondary) set to 0.45
Enforcer: Enforcer primary and secondary damage reduced from 20 to 12 Enforcer primary fire interval increased from 0.36 to 0.4
BioRifle: Reduced the maximum charged glob strength 10 to 7.5 Reduced the maximum resting charged glob strength from 6 to 5
ShockRifle: Shock Ball damage decreased from 55 to 45 Shock Ball speed decreased from 1150 to 1100 Shock combo damage decreased from 215 to 200 Shock combo radius decreased from 275 to 235
LinkGun: Link Primary speed increased from 1400 to 2000 Link Primary max speed increased from 5000 to 6000 Link Primary accelaration increased from 3000 to 5000 Link Primary damage decreased from 26 to 18 Link Primary damage radius increased from 0 to 36 Link Primary Momentum Transfer increased from 0 to 10000 (CHECK: Doesn't have any effect, will probably revert to 0) Link Primary draw scale increased from 1.2 to 1.6 Link Primary check radius increased from 28 to 42 Link Primary fire interval decreased from 0.16 to 0.14 Link distance for chain linking increased from 160 to 200
Stinger: Stinger Primary damage reduced from 14 to 10
FlakCannon: Flak Primary damage attenuation (how much damage is lost per second of flight) increased from 5 to 10 Flak Secondary arc reduced from 305 to 125 (CHECK: Doesn't work for some reason!) Flak Secondary ball damage radius increased from 200 to 220
RocketLauncher: RocketLauncher load count decreased from 3 to 1 ie Removed ability to load multiple rockets. Secondary now fires one grenade. RocketLauncher secondary que time decreased from 0.4 to 0.1 RocketLauncher secondary launch time decreased from 0.51 to 0.3 RocketLauncher secondary end time decreased from 0.44 to 0.2 RocketLauncher secondary wait to fire and grace period reduced to 0 and 0.001 respectively to allow instant firing RocketLauncher primary rocket speed increased from 1350 to 1800 RocketLauncher primary rocket damage radius decreased from 220 to 180 RocketLauncher primary rocket momentum transfer increased from 85000 to 130000 RocketLauncher secondary grenade speed increased from 700 to 900 RocketLauncher secondary grenade damage decreased from 100 to 80 RocketLauncher secondary grenade momentum transfer increased from 50000 to 130000 RocketLauncher secondary grenade lifespan changed from 0 to 1.75 (means it now has a shorter lifespan) RocketLauncher secondary grenade arc decreased from 245 to 125
SniperRifle: Headshot box scale set at 1.3 for both moving and stationary (default moving = 0.8, stationary = 1.75)
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